What I’m working on

I’m working on Necrobarista with the fine folks at Route 59. (My main job there is lead writer, but I’m also doing a bit of scene composition and cinematography.) It’s a delightful game about a ghost cafe in Melbourne, coming to a PC or Nintendo Switch near you. Watch the trailer if you want to be as excited for this game as I am. I’ll be demoing the game at PAX West this fall, so if you’re in Seattle and want to give the game a try (or just say hi), be sure to swing by the Route 59 booth.

Idol Manager (which I’m writing and co-designing) just finished its Kickstarter and is now available for pre-order, with most Kickstarter rewards still available as pre-order items until August or whenever we move out of alpha. It’s a bit more realistic than your usual idol fare, confronting some of the darker and more scandalous parts of the industry. If you want to hear my voice explain the game to you for 10 minutes (and see some gameplay footage), watch the Kickstarter video.

Back in 2015, Winter Wolves hired me to write the script for a prequel to Loren: The Amazon Princess. This year, that game finally released as Tales of Aravorn: Cursed Lands. I love high fantasy but don’t get write in the genre often, so having the chance to work on this game was a real treat.

As for what I’ve been doing in my spare time, I recently dipped my toe into the web serial waters with Re:Dragonize, which is unabashedly LitRPG. Updates when I have time away from my other projects.

Outside of the creative realm, I’ve been dipping my toe into the Magic: The Gathering premier circuit.  2018 was the first year I qualified for (and attended) US Nationals, and last month I won my first pro point after making day 2 of Grand Prix Pittsburgh. With that behind me and an RPTQ invitation in hand, I’m taking a bit of a break from Magic until the RPTQ in late August.

I don’t really tweet much, but Twitter is still probably the best way to get in contact with me if you’re trying to track me down at an event. If you’re old-fashioned, email works just as fine. Getting unsolicited feedback on my projects (no matter how old) always puts a smile on my face.

This page was last updated July 2018.